Satyr: No STR or CON for barbs, but this race is STILL worthy of considering. The additional movement speed can assist shut the distance with enemies, the natural weapons will work perfectly with your STR, and the resistance to magic will make you more durable to put down (or be mind controlled).Orc: As predicted, orcs make the ideal barbarians. Or
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The Artificer’s spell list is stuffed with powerful buffs, debuffs, and a few essential damage options, some coming at lower levels than you’d typically see them. The subclasses also all have individually robust spell lists, which enable supplement the character and sleek out tricky spell alternatives. damage types except for psychic, racial r